The category change and Nidoqueen's corrected weight would go on to be featured in the final versions of Gold and Silver, whereas Geodude's decreased weight was reverted in Japan starting with Yellow in 1998.įront sprite is similar to the final, with the legs later being adjusted.
These back sprites already follow the same design philosophy as the final Gold and Silver ones, with them being drawn in full resolution instead of being stored at half size like in Generation I.Īnother thing worth noting when it comes to the relationship between this build of the games and Pokémon Blue is that the former shares the latter's changes made to Nidoqueen and Geodude's weights, as well as Porygon's Pokémon category. Oddly enough, the back sprites seen here are exclusive to this build, as for some reason Blue reused the original Generation I sprites, and so did Yellow, despite itself receiving a set of brand new front sprites. This is due to both Blue and Gold and Silver being developed side by side with Blue being completed first and ultimately making use of these sprites first. Interestingly, many of the front sprites come from the Japanese release of Pokémon Blue. Показати більше.All of the original 151 Pokémon received brand new sprites, with both front and back sprites being completely original. It will probably stay that way for a long time.
Overall, the reason there hasn't been an update is because there's not a lot of things to do overall due to lack of staff. The title is pretty much done actually, but the leaves aren't too nice (buggy). We'll be working on implementing that again in 1.7RebuildBeta5. However, there was a Menu Screen in it which was kinda cool. Honestly, the sprites were completely awful and there were a ton of glitches. It's probably the most finished version since the hack was only starting to be rebuilt at 1.7RebuildBeta1. If you want to experience the almost finished version before the rebuild, 1.6 is where to go. In fact, the entirety of the maps are done thanks to importing prototype versions and fixing the tiles a little bit. The options menu kicks you to the menu for some reason, however.
There's even a Glitch Dimension activator. Don't delete these! Показати більше.Īlso, currently in the hack you can do pretty much anything else that was possible in the beta versions. If saving through states, its saved in a. Click File, Save State and choose a file. Note: To save, you can either click Save in the menu screen or for the better, save states in the emulator. Tamper with the settings if required.ĥ) Navigate to Download and you'll find the hack in there. Normally it goes to 'Download' in the folders.Ĥ) Click Open ROM or whatever the equivalent is. They're more or less the same with every emulator, so its not much harder.ġ) Download the hack. You'll definitely want to have this somewhere safe or you'll never see this hack or your saves again. Maybe with the VBA so its all in one place. You need this to play it, after all! Also, you'll probably be downloading GB and GBA ROMs left and right after this and all.Ĥ) Now extract the hack's files to somewhere you can find that too. Maybe put a shortcut up on your desktop just to make sure. Also it supports the devs there too! Everyone's happy!ģ) Put the Emulator somewhere you can find it. Pretty sure that there's a Note with Dev Tools which includes the Visual Boy Advance Emulator here, but the hack version is outdated and to keep things simple, looking it up and downloading it that way is easier.
app for Android (Go to Google Play and search it)ġ) Download the hack (left a link to the note above)Ģ) Download the Visual Boy Advance Emulator.
Visual Boy Advance Emulator on the PC (can't tell you where to get that - ask Google-Sensei)